Minecraft Here's a video if you don't know about Minecraft.
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Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. It also has music by C418! So far 7,732,104 people have registered and 2,170,995 people bought the game!Minecraft is a sandbox building indie video game written in Java originally by creator Markus "Notch" Persson and now by his company, Mojang, formed from the proceeds of the game. It was released on May 17, 2009, with a Beta on December 20, 2010. Official releases for iOS and Android are currently in development to be released later in 2011 along with a full version of the game. The game is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. The game has two variants free Classic and paid Beta where Classic is focused entirely on construction with unlimited material supply, while Beta requires players to acquire resources themselves, and contains mobs, player health, and additional features and items. The gameplay is heavily inspired by Infiniminer by Zachtronics Industries, Dwarf Fortress by Bay 12 Games and Dungeon Keeper by Bullfrog Productions. The game is currently in development and Beta is the only continuously updated version of the game. Minecraft was developed for about a week before its public release on May 17, 2009, on the TIGSource forums, where it gained a considerable level of popularity. It has been continually updated and patched since then, and while it was still in alpha release, it garnered several hundred thousand sales and received critical notice and acclaim from many reviewers. It passed a million units sold on January 12, 2011, less than a month after reaching Beta. By April 23, 2011, the game had sold 2 million units.The core gameplay revolves around construction. The game world is essentially made up of cubical blocks arranged in a fixed grid pattern, that represent different materials, such as, dirt, stone, various ores, water, tree trunks, etc. While the players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. The player can gather these material "blocks" and place them elsewhere, thus potentially creating various constructions. Minecraft has two currently available variants, Beta and Classic, both with single-player and multiplayer options. Classic is the earliest free version and initially featured only creative game mode with only building (block placement and removal) aspects of the game and unlimited block supply. The Classic was then split into single-player survival mode (referred to as "Survival Mode Test"), which contained monsters and a much greater variety of blocks and items available, as well as requiring players to mine their own blocks. As of Beta release, only creative Classic mode version 0.30 is available in single-player and multiplayer modes. Classic survival mode served as the base for development of single-player non-free Indev ("In Development"), and later non-free Infdev ("Infinite Development") versions, each expanding the number of features. Indev and Infdev were later replaced by the non-free Alpha variant, which continued to add features to the game, including multiplayer mode. As of December 20, 2010, the game entered into Beta. It includes music by Daniel "C418" Rosenfeld. For multiplayer games, servers are currently hosted by individual players or groups; there are no "official" Minecraft servers yet, the only way to connect to a server is entering the hostname or IP address in-game. Beta A screenshot of a randomly generated Minecraft Beta landscape The Beta version of the game is a successor to the earlier Alpha version via a sequence of updates. Minecraft moved from alpha to beta status on December 20, 2010. It is the only version of Minecraft continuously updated and is only available to users who have purchased the game. Beta is a survival game mode with both single-player and multiplayer variants playable as a stand-alone client and in web browsers. The game starts by placing the player on the surface of a huge procedurally generated game world. The player can walk across the terrain consisting of plains, mountains, caves, and various water bodies. The world is also divided into biomes ranging from deserts to snowfields. The in-game time system follows a day and night cycle. The player can acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources the player can make more proficient items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores respectively. The game has an inventory system and the player is limited in the number of items they can carry. During daytime, different non-hostile animals spawn, which can be hunted for food and crafting materials. Hostile mobs, such as large spiders, skeletons, and zombies will spawn in unlit areas, such as during nighttime and in caves. Armor can help mitigate damage from mob attacks, while weapons can be used to kill enemies and other animals. The player has a health bar, which is depleted by attacks from monsters, falls, or environmental damage (such as drowning or falling into lava or magma) and can be replenished by eating certain food items, or by playing on the easiest difficulty, at which health regenerates by itself. Upon dying the player is teleported to the starting spawn point and items in their inventory are dropped. The items can be recovered if the player reaches them in time. Complex systems can be built using the in-game physics engine with the use of primitive electrical circuits and logic gates. For example, a door can be opened or closed by pressing a connected button or stepping on a pressure plate. Similarly, larger and more complex systems can be produced, such as a working arithmetic logic unit as used in CPUs. The game world is procedurally generated as the player explores it. Although limits exist on vertical movement both up and down, Beta allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[ 1]  The game achieves this by splitting the game world data into smaller sections, called "chunks",[ 1] only created or loaded into memory when the player is nearby. Some multiplayer servers offer fan-made mods that enhance or change the gameplay, such as providing unlimited material supply, new enemies or weapons, or enhanced transportation systems. Classic A screenshot of Minecraft Classic (single player) The other Minecraft variant is Classic. It is only the game's base functionality, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server, without the need to worry about being attacked by computer-controlled enemies or avoiding environmental hazards like lava and steep falls. The player is given an unlimited supply of blocks with which to build and can place or remove any block instantly, regardless of their type. Some of the blocks are not available in Classic mode, and there is no environmental interaction. For example, in Beta mode, TNT will detonate after a few seconds of being hit, but in Classic mode, it will act like any other block and just break. Unlike Beta, Classic is free to play, though it is not updated. Players have created bots to help them build inside of Classic mode servers. One of the intended uses of these bots is replicating in-game structures. Classic is intended to be phased out as Beta progresses, leaving Beta as the only Minecraft game. An official version of the Classic server software is available from the Minecraft website; however, many fans have created their own custom servers with additional features, such as the ability to place water blocks. Development The developer of Minecraft, Markus Persson aka Notch, had previously worked on games such as Wurm Online and as a game developer for King.com for over four years. Minecraft development began on May 10, 2009, soon after Persson had quit his job at King.com in order to concentrate more on independent development. Persson was inspired to create Minecraft by several other games such as Dwarf Fortress, Infiniminer by Zachtronics Industries, and Dungeon Keeper by Bullfrog Software. He was still working out the basics of gameplay when he discovered Infiniminer and played with others on the TIGSource.com forums. At the time, he had also been visualizing an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes. After discovering Infiniminer, Notch declared "My god, I realized that that was the game I wanted to do". Infiniminer heavily influenced the style of gameplay that eventually resulted in Minecraft, including the first-person aspect of the game and the "blocky" visual style. A screenshot of the Minecraft Beta crafting screen, showing a stone axe being crafted Minecraft was first released to the public on May 17, 2009, as a developmental "alpha" release. Although Persson maintained a day job with Jalbum.net at first, he later moved to working part time and has since quit in order to work on Minecraft full time as sales of the beta version of the game have expanded. Persson continues to update the game with releases distributed to users automatically. Persson plans to continue these updates after the release of the full game as long as there is still an active userbase. These updates have included features such as new items, new blocks, an alternate "Hell" dimension (accessible through construction of a portal) that Persson terms "The Nether", tamable wolves that assist the player, and changes to the game's behavior (e.g., how water flows). Persson plans to eventually release the game as open-source after sales have dropped off and when he wants to move onto other projects. A screenshot of "The Nether", an alternate dimension that Persson added in Minecraft single-player Alpha version 1.2 In September 2010 Persson announced that he and a friend were starting a video game company, Mojang, with the money earned from Minecraft. This company was intended to back the development of Minecraft and an unrelated game, Scrolls, which his friend would primarily work on. As part of creating the company, Persson has hired "an artist, a web site developer, and a business guy", additional programmers, and established an office in Stockholm. Although Persson plans to spend the majority of his time working on Minecraft while his partner spends the majority of his time working on the other game, he says that "everyone working at the company will be involved in both projects to some degree". Persson said that part of his motivation behind hiring staff was that he felt he was spending too much time working on the website and reading emails rather than developing Minecraft. The four additional employees hired in 2010 were Jens Bergensten, a programmer; Daniel Kaplan, the "business guy"; Jakob Porser, who will be working on the other game for Mojang; and Markus "Junkboy" Toivonen, a pixel artist. The plans for Persson's new company were delayed by weeks when his account with PayPal, containing over US$763,000 in proceeds from Minecraft sales, was frozen due to a "suspicious withdrawal or deposit". On October 20, 2010, the official Minecraft website suffered a prolonged DDoS attack. On December 11, 2010, Persson announced, via his personal blog, that Minecraft would be entering its beta testing phase on December 20, 2010, and that the price would increase to 14.95. He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. At the start of 2011 Mojang expanded to include Carl Manneh as a "managing director" and Tobias Mφllstam as a programmer. On April 7, 2011, Persson made a post on his blog that Mojang has decided to move the game out of Beta on November 11, 2011; however this would not be the "finished product", as the game would be continuously updated before and after the release. Minecraft.net provided online systems to authenticate logins and host the player's profile including its modifiable character skin pattern and the purchased gift codes. On January 18, 2011, Persson announced in a blog post that Minecraft's web servers would be switching to being hosted solely on the Amazon Web Services (AWS) content delivery network. Notch stated in his personal blog that their old help host was having trouble and that Mojang would be switching to using AWS as their host for both Minecraft.net and Minecraft's web functions such as logging in. This was followed by a tweet the next day confirming the migration and that Tobias would be the one to setup the new servers. Upon this hosting migration, both Minecraft.net and Minecraft game features experienced fluctuating down time. On February 21, Mojang hired Dan Frisk to oversee the servers and backend for both Minecraft and Scrolls. Currently, an official iOS, and Android version of Minecraft is being developed by new Mojang employee Aron Neiminen for release later in the year 2011. Reception Minecraft has received favorable responses from critics, and has had notably large numbers of sales. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. In December 2010, Good Game selected Minecraft as their choice for "Best Downloadable Game of 2010" title, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the game of the year. Indie DB awarded the game the 2010 "Indie of the Year" award as chosen by voters, in addition to two out of five Editor's Choice awards for "Most Innovative" and "Best Singleplayer Indie". It was also awarded "Game of the Year" by PC Gamer UK. The game was nominated for the "Seumas McNally Grand Prize", "Technical Excellence", and "Excellence in Design" awards at the March 2011 Independent Games Festival and won the Grand Prize along with community-voted "Audience Award". At Game Developers Choice Awards 2011, Minecraft won the award for Best debut game, Best downloadable game and Most Innovative game award, winning every award for which it was nominated. On May 5th, 2011, Minecraft was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that will open on March 16th, 2012. Sales In September 2010, after an impromptu "free to play" weekend, the game had a spike in sales of over 25,000 purchases in 24 hours. On January 12, 2011, Minecraft passed 1,000,000 purchases, less than a month after reaching Beta. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth. By April 2011, Persson estimated that Minecraft had made 23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game at 9.95, and over 1 million sales of the beta version at 14.95. As of April 23, 2011, Minecraft had over 7 million registered users, and over 2 million purchases.
Thanks Minecraft.net and <a href="http://www.wikipedia.org/>Wikipedia.com for imformation. Will add more in Pre 0.5!!!